top of page

Publications

  1. Ye, H., Ng, O., Cui, Z. (2023). Conceptualizing flexibility in programming-based mathematical problem-solving. Journal of Educational Computing Research. https://doi.org/10.1177/07356331231209773

  2. Ng, O., Leung, A., Ye, H. (2023). Exploring Computational Thinking as a Boundary Object between Mathematics and Computer Programming for STEM Teaching and Learning. ZDM-Mathematics Education. https://doi.org/10.1007/s11858-023-01509-z

  3. Ng, O., Sinclair, N., Ferrara, F., & Liang, B. (2023). Transforming arithmetic through digital resource. In B. Pepin, G. Gueudet, & J. Choppin (Eds.), Handbook of Digital (Curriculum) Resources in Mathematics Education. Springer. https://doi.org/10.1007/978-3-030-95060-6_17-1

  4. Zhang, Y., Ng, O., & Leung, S. (2023). Researching computational thinking in early childhood STEAM education context: A descriptive review of selected literature on the state of research and future directions. Journal of STEM Education and Research. https://doi.org/10.1007/s41979-023-00097-7

  5. Cui, Z., Ng, O., & Jong, M. (2023). Integration of Computational Thinking with Mathematical Problem-based Learning: Insights on Affordances for Learning. Educational Technology and Society, 26(2), 131-146. https://www.jstor.org/stable/48721001

  6. Ye, H., Liang, B., Ng, O., & Chai, C. S. (2023). Integration of computational thinking in K-12 mathematics education: A systematic review on CT-based mathematics instruction and student learning. International Journal of STEM Education, 10, 3. https://doi.org/10.1186/s40594-023-00396-w

  7. Weng, X., Cui, Z., Ng, O., & Leung, S. (2023). Creativity development with problem-based digital making and block-based programming for STEAM learning in middle school contexts. Journal of Educational Computing Research. https://doi.org/10.1177/07356331221115661

  8. Weng, X., Cui, Z., Ng, O., Jong, M., & Chiu, T. K. F. (2022). Characterizing students’ 4C skill development during problem-based digital making. Journal of Science Education and Technology, 31(3), 372-385. https://doi.org/10.1007/s10956-022-09961-4

  9. Ng, O., & Cui, Z. (2021). Examining primary students’ mathematical problem-solving in a programming context: Toward a computationally enhanced mathematics education. ZDM Mathematics Education, 53, 847–860. https://doi.org/10.1007/s11858-020-01200-7

  10. Ng, O., Liu, M, & Cui, Z. (2021). Students’ in-moment challenges and developing maker perspectives during problem-based digital making. Journal of Research on Technology in Education. https://doi.org/10.1080/15391523.2021.1967817

  11. Cui, Z., & Ng, O. (2021). The interplay between mathematical and computational thinking in primary students’ mathematical problem-solving within a programming environment. Journal of Educational Computing Research, 59(5), 988–1012. https://doi.org/10.1177/0735633120979930

Conference Presentations

  1. Tsoi, D., Chan, A., Law, M., Liu, A., Ho, T., Liang, B., & Ng, O. (2022, February). Integration of Programming, Problem Solving and Recreational Mathematics for a Computationally Enhanced Mathematics Education. Paper Presentation at Hong Kong Mathematics Education Conference 2021/22.

  2. Cui, Z., Ng, O., Jong, M. S. Y. (2021). Integration of programming-based tasks into mathematical problem-based learning. In M. M. T. Rodrigo et al. (Eds.), Proceedings of the 29th International Conference on Computers in Education. Asia-Pacific Society for Computers in Education.

  3. Cui, Z., Ng, O., Jong, M. S. Y., Weng, X., Cheung, A. (2021, September). Exploring middle school students’ in-moment engagement with online problem-based learning. The 25th Global Chinese Conference on Computers in Education. 

Professional Venues

  1. Ng, O., Chan, A., Liang, B., Tsoi, D., Law, M., Liu, A., & Ho, T. (forthcoming). Integration of Programming, Problem Solving and Recreational Mathematics for a Computationally Enhanced Mathematics Education. SMN Newsletter.

bottom of page