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About this project

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Project Objectives

  1. To study students' development of computer science concepts upon engaging in a series of problem-based digital making (dM) activities

  2. To examine students' computational problem-solving practices, mathematical thinking, and any CT- and mathematics-related challenges that emerge during problem-based dM activities. 

  3. To observe the impact of CT on students' perspectives about themselves as computational thinkers and problem solvers, and about the role of programming in various facets of life. 

  4. To develop evidence-based accounts of implementing a computationally enhanced mathematics curriculum in formal education settings and a possible learning trajectory. 

4+

schools collaborating with us

12+

problem-based Digital Making tasks designed & refined

120+

students participating the lessons

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'Learning as Making'

Constructionist mathematics learning with computational (programming) tools.

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Collaboration with 4+ schools

Collaborating with primary and secondary schools in Hong Kong on lesson implementations with 'problem-based digital making' mathematics pedagogies.

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Lesson Designing and Refining

Producing professional knowledge through designing and refining teaching materials.

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Workshops for Maths teachers

Presenting at school-based workshops and professional conferences to disseminate research results and share best practices.

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4+ classroom teaching experiments, 120+ students

Since project commencement in 2021, classroom teaching experiments had been held in 4 schools with 120+ students. More classroom teaching experiments will be held in the next academic year.

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Various Maths topics and grade levels

Problem-based digital making lessons covering a variety of topics

For more info, visit tasks design, publications, or contact us.
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